Object Configuration
On the left of the editor UI, you can find 3 options - Config, Events and Listeners.

This page explains how the various config options for objects work.
See Events and Listeners for information on linking together objects through events, such as opening a door when a lever is pulled.
How to use
When you select an object that is configurable, a list of its settings will appear on the left hand side.
These options allow you to configure things like the health of enemies, loot drops and more.

To change a configuration option, first choose a value (either by entering it in a textbox, or clicking a button to toggle it), then press the "Apply" button which lights up.

This will apply the setting until you next change your selected object. Make sure to change configuration settings before placing the object.
Options
The one option that all objects have is "Active".
By disabling this option, the object will no longer appear by default, and must be enabled using the "Enable" trigger.
See Events and Listeners for more information on using triggers to do things like enabling and disable objects.
Most configuration options should be self-explanatory, but if an object is more complex, the description of the object will explain how to properly configure it.

Further Support
If you are unsure about anything, you can ask for help in the Starshooter discord server.
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