Custom Items
Config Options
Item Name: The name of the item
Description: Appears below the item in the inventory
Use Description: Appears below the description, normally used to describe how to use an object
Item Type: What an item does
Normal: Appears in the top half of the inventory, no special purpose
Usable: Appears in the bottom half, can be used/broken and broadcasts an event set in the Use Event option
Memento: Appears in the top half, can be placed in the Materium
Max amount: The quantity of this item you can have
Icon URL: The sprite for this item
Anti Aliasing: Whether this sprite should have anti aliasing enabled (do pixelated textures get blurred)
Pixels Per Unit: Controls scaling, a higher pixels per unit corresponds to a smaller scale
Use Action: The label that appears to indicate how you can use an item (e.g. break, consume)
Consume on Use: Whether this item should be taken from the player when used
Use Event: An event, that can be received using the Receive block, that is broadcast when this item is used
Using Audio URL: The audio clip that plays when you are using this item
Volume: The volume the clip should play at
Min Pitch: The lowest pitch that the clip can play at
Max Pitch: The highest pitch that the clip can play at
Used Audio URL: The audio clip that plays when you finish using this item
Volume: The volume the clip should play at
Min Pitch: The lowest pitch that the clip can play at
Max Pitch: The highest pitch that the clip can play at
Usage
You can give items using the Item object or the Item Control block in the Script Editor. You can also charge for them using the Shop block and require them as payment for the Choice Display.
To do this you must specify the item's ID, which can be set below the preview image.
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