Custom Items

Config Options

Item Name: The name of the item

Description: Appears below the item in the inventory

Use Description: Appears below the description, normally used to describe how to use an object

Item Type: What an item does

  • Normal: Appears in the top half of the inventory, no special purpose

  • Usable: Appears in the bottom half, can be used/broken and broadcasts an event set in the Use Event option

  • Memento: Appears in the top half, can be placed in the Materium

Max amount: The quantity of this item you can have

Icon URL: The sprite for this item

Anti Aliasing: Whether this sprite should have anti aliasing enabled (do pixelated textures get blurred)

Pixels Per Unit: Controls scaling, a higher pixels per unit corresponds to a smaller scale

Use Action: The label that appears to indicate how you can use an item (e.g. break, consume)

Consume on Use: Whether this item should be taken from the player when used

Use Event: An event, that can be received using the Receive block, that is broadcast when this item is used

Using Audio URL: The audio clip that plays when you are using this item

Volume: The volume the clip should play at

Min Pitch: The lowest pitch that the clip can play at

Max Pitch: The highest pitch that the clip can play at

Used Audio URL: The audio clip that plays when you finish using this item

Volume: The volume the clip should play at

Min Pitch: The lowest pitch that the clip can play at

Max Pitch: The highest pitch that the clip can play at

Usage

You can give items using the Item object or the Item Control block in the Script Editor. You can also charge for them using the Shop block and require them as payment for the Choice Display.

To do this you must specify the item's ID, which can be set below the preview image.

Last updated