Object Configuration
On the lower left hand side of the screen, you'll see 3 options - Config, Events and Listeners.

This part of the guide covers the 'Config' option. See here for information on using events and listeners.
How to use
When you select an object from the grid on the right, a list of configuration settings for that object will appear on the left.
More basic objects only have one option, "Active", allowing you to toggle whether or not they're enabled when the room loads, whilst complex things such as enemies have more options.
To change a configuration setting, first choose a value (either by entering it in a textbox or clicking a toggle), then press "Apply"
This will store the change until the next time you change your selected object. Make sure you set the configuration settings for objects before placing them down.

List of settings
General:
Active - This determines whether or not the object will be enabled when you enter the room.
The
enable
anddisable
actions can be used to change whether an object is active - for more information on actions see Events and Listeners.
Visible - Whether the object should be visible.
This option exists on most objects, but not all.
Enemies:
Health - The health of the enemy
Large/Medium/Small Geo Drops - The amount of each type of geo the enemy should drop upon death
Stay Dead - Whether the enemy should stay dead once killed.
This can be set to False (enemy respawns when you enter the room), Bench (enemy respawns when you sit at a bench) or True (enemy does not respawn)
Spell and Volt Twisters:
Teleplane Width - The width of the Teleplane.
Teleplane Height - The height of the Teleplane.
The Teleplane is the area that the enemy can teleport within as they attack the player.
The enemy can fly outside the Teleplane, but can only teleport to areas inside it.
Shade Siblings + Void Tendrils:
Ignore Void Heart - Whether to act as if the player does not have Void Heart, even if they do (shades will target the player and Void Tendrils will appear and deal damage)
Mantis and Mantis Flyer enemies:
Ignore Mantis Respect - Whether to attack the player on sight regardless of having Mantis Respect
Levers:
Stay Activated - Whether the lever should stay activated once pulled.
This can also be set to False, Bench or True
Breakable Objects:
Stay Broken - Whether the object should stay broken.
This can also be set to False, Bench or True
Lifeblood Cocoon:
Lifeseed Count - The number of Lifeseeds that the cocoon should drop when broken.
Lore Tablet:
Content - The text that should appear on this lore tablet.
Separate lines with <br>
Battle Gate:
Start Opened - Whether the gate should start open (good for ambush arenas)
Moving Objects (Sawblade, Energy/Radiant Orb and White Thorns - by default these objects do not move, changing any of these settings will enable movement):
Track Distance - How long the track should be.
Speed - How fast the object should move along the track.
Pause Time - How long the object should pause for at the end of each track.
Start Offset - How far along the track the object should start.
Track Rotation - The rotation of the track the object moves along in degrees.
Bindings:
Binding Active - Whether the Binding should be active when the room loads (if set to false, the binding is activated when touched by the player, instead of being deactivated).
Reversible - Whether the Binding should stay after being touched, allowing the player to touch it again to continue toggling it.
Conveyor Belts:
Speed - The speed of the conveyor belt.
This affects both how fast the belt moves the player, and how fast the animation is.
Hazard Respawn Point:
Contact Trigger - Whether touching the Hazard Respawn Point should trigger it, setting your spawn.
Room Clearer - Setting any of these options to false will keep the items in the scene (due to how the game is coded, some of these such as Scenery will be inconsistent):
Remove Transitions
Remove Benches
Remove Props
Remove Scenery
Remove Blur
Remove Tilemap
Remove NPCs
Remove Camera Lock
Remove Music
Object Remover:
Path - The internal path to the object to disable
Further Support
If you are unsure about anything, you can ask for help in the Starshooter discord server.
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