The Basics
Enabling the editor
To use Architect's level editor mode, you first need to enable it in the settings.

Pause the game, then navigate to Options -> Mods -> Architect Options, and change the "Allow Editing" setting to true.
You can also view and change keybinds in this area, as well as toggle different Content Packs.
Next, press the 'E' key (or whatever you set the keybind to) whilst in-game to toggle the editor.
Placing things down
This is what Architect's UI looks like:

These settings show up when you have Edit mode enabled and have the game paused and allow you to switch between items, as well as change their Configuration and set up Events and Listeners.
To switch between items, first select a category on the right, then choose an object from that category on the left.
To scroll through the items in a category, use your left and right movement controls. You can also use the search bar above the grid of items to search for specific objects.
The cursor button can be used to reset your cursor and clear the current item, and the eraser button allows you to click on objects you have placed down to remove them (this only works on objects you placed).
Favourites
By clicking the star icon next to any object, you add it to your Favourites list, a special category above the others.
This allows you to easily find objects that you use frequently, rather than having to search for them each time.
To remove an item from your Favourites list, simply click the star again.
Scale, Flip and Rotation
All objects can be scaled using the scale up and down keybinds.
These keybinds are "-" and "=" by default.
All objects can be flipped by using the flip keybind.
This keybind is "F" by default.
Some enemies such as the Gruzzer are unaffected by the direction they are facing
Some objects can be rotated, with different objects being rotatable by different amounts. Generally, hazards, platforms and some enemies are rotatable.
This keybind is "R" by default.
Lock Axis
For certain edits such as conveyor belts or smooth walls, you may wish to ensure that elements are perfectly in line with others.
By holding down the Lock Axis keybind (Right Shift by default), you can make the next object lock in-line with the previous object, helping to make this process easy.
Further Support
If there's anything you don't understand or need more help with, you can get more help with Architect in the Starshooter Discord Server.
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