Animation IDs

A list of Silksong animations for the Animator Controller object.

  • Idle

  • Dash

  • Airborne

  • SlashAlt

  • Run

  • Slash

  • SlashEffect

  • SlashEffectAlt

  • UpSlash

  • DownSpike

  • Land

  • HardLand

  • LookDown

  • LookUp

  • UpSlashEffect

  • DownSlashEffect

  • Death

  • Needle Fall

  • Needle Land

  • Surface TurnToSwim

  • Recoil

  • Talking Standard

  • Bind Silk

  • Acid Death

  • Spike Death

  • Death Final

  • Weaver Pray

  • Weaver Pray End

  • Needolin Start

  • Needolin Play

  • Collect Normal 1

  • Collect Normal 2

  • Collect Normal 3

  • Needolin End

  • Mantle Cling

  • NeedolinSit Start

  • Enter

  • Roar Lock

  • Sit

  • Sit Lean

  • NeedolinSit Play

  • Wake

  • Get Off

  • Sitting Asleep

  • Prostrate

  • Prostrate Rise

  • Stun

  • Turn

  • Run To Idle

  • BindCharge Ground

  • BindBurst Ground

  • BindCancel Ground

  • Wake Up Ground

  • Bind Flash

  • Hazard Respawn

  • Walk

  • Respawn Wake

  • Sit Fall Asleep

  • Map Idle

  • Map Away

  • Fall

  • TurnToIdle

  • NeedolinSit End

  • Parry Stance

  • LookUpEnd

  • Idle Hurt

  • LookDownEnd

  • Collect Heart Piece

  • Collect Heart Piece End

  • Parry Recover

  • Parry Stance Flash

  • Mantle Vault

  • Parry Clash

  • Parry Clash Effect

  • Sprint Bonk

  • Sit Map Open

  • Wake To Sit

  • Sit Map Close

  • Dash To Idle

  • Parry Dash

  • Pierce Effect

  • Thwip To Idle

  • Parry DashBurst

  • Wall Slide

  • Parry Thread

  • Sprintmaster Start

  • Scuttle Loop

  • Scuttle End

  • Harpoon Thread

  • NeedleThrow Burst

  • Taunt

  • Taunt Thread

  • Sit Craft

  • Updraft Antic

  • Map Walk

  • Updraft Rise

  • Dress Flourish

  • Double Jump

  • Double Jump Effect

  • Double Jump Wings 2

  • Super Jump Antic

  • Map Open

  • Parry Ready

  • Get Parry Prepare

  • TurnToBG

  • NA Charged Effect

  • NA Charge Effect

  • Flash

  • Get Parry End

  • Bind First

  • Weakened Stun

  • Charge Up

  • Charge Up Burst

  • Bind Cursed Start

  • Silk Charge

  • SlashEffect_Glow

  • Swim Dash

  • Slide Normal

  • Turn Head Backward

  • Idle Slap

  • Sprint Backflip

  • Fast Travel Child Arrive

  • Clear

  • Quick Craft Ground

  • Wall Slash

  • Downspike Recovery

  • Quick Craft Silk

  • Ring Harpoon Connect

  • Surface IdleToSwim

  • Surface Idle

  • Surface In

  • Sprint

  • Walljump

  • Walljump Puff

  • LookUpToIdle

  • Ring Grab Hornet

  • GetUpToIdle

  • Ring Eject

  • Dash Down

  • Taunt Back

  • Taunt Back Up

  • Parry Recovery Skid

  • Bellway Call

  • Pod Bounce

  • Silk Bomb Antic

  • Crest Shrine Powerup Loop

  • Weak Walk

  • Weak Walk To Idle

  • Ring Turn

  • Wall Scramble

  • Weaver Pray Prepare

  • Air Dash

  • Abyss Kneel

  • Weak Fall

  • Turn Back Three Quarter

  • Sprint Air

  • Harpoon Antic

  • Turn Back Three Quarter EndToIdle

  • Challenge Talk Start

  • Challenge Talk

  • Challenge Talk Idle

  • Challenge Talk End

  • Weak Idle Look Up

  • Ring Look Up

  • Ring Look Down

  • Taunt Straight Back

  • Scuttle Fall

  • Scuttle Jump

  • Scuttle Climb

  • Taunt Rings Flash

  • TurnToChallengeStrong

  • Beastling Call Fail

  • Harpoon Throw

  • Harpoon Dash

  • Harpoon Catch

  • Harpoon Needle

  • Umbrella Turn

  • Umbrella Deflate

  • NeedleThrow AnticG

  • DownSpikeBounce 1

  • DownSpike Burst

  • AirSphere Antic

  • AirSphere Attack

  • AirSphere End

  • Attack Flash

  • Map Update

  • AirSphere

  • AirSphere Dissipate

  • NeedleThrow Throwing

  • NeedleThrow Catch

  • NeedleThrow Return

  • NeedleThrow Out

  • NeedleThrow Thunk

  • Idle Hurt Talk Backward

  • NeedleThrow AnticA

  • NeedleThrow Thread

  • ToolThrow M

  • TurnFromBG

  • Map Turn

  • Exit

  • Exit Door To Idle

  • Super Hard Land

  • LookDownToIdle

  • DownSpike Antic

  • Skid End 1

  • Sprint Turn

  • Dash Attack Antic

  • Dash Attack

  • Dash Attack Recover

  • Umbrella Float

  • Shuttlecock

  • Shuttlecock Antic

  • Wallrun

  • Wallrun Antic

  • Wall Cling

  • Walljump Antic

  • Mantle Land

  • Skid End 2

  • Umbrella Inflate

  • Umbrella Inflate Antic

  • DownSpikeBounce 2

  • DashStabEffect

  • BindCharge Air

  • BindBurst Air

  • BindCancel Air

  • ToolThrow Q

  • ToolThrowAlt Q

  • Prostrate NoNeedle

  • Prostrate Rise NoNeedle

  • Idle Hurt NoNeedle

  • BindCharge GrabNeedle

  • Slash Land Run

  • Idle To Run

  • Slash Land Run Alt

  • Downspike Recovery Land

  • Mantle Land To Run

  • Mantle Land To Idle

  • BindBurst First

  • Spike Death Antic

  • NeedleThrow Return Short

  • Sit Idle

  • SitLook 1

  • SitLook 2

  • SitLook 3

  • SitLook 4

  • Needolin StartCancelable

  • Needolin Turn

  • NeedolinSit Turn

  • Sprint To Run

  • Sprint Skid To Run

  • ToolThrow Up

  • Sprint Air Loop

  • Land to Sprint

  • CollectToWound

  • Taunt Collapse1

  • Taunt Collapse2

  • DropToWounded

  • Recoil Twirl

  • ProstrateRiseToWound

  • Sit Craft Silk

  • Wound

  • Updraft Idle

  • Updraft End

  • Idle Updraft

  • LookUp Updraft

  • LookUpEnd Updraft

  • LookDown Updraft

  • LookDownEnd Updraft

  • Collect Stand 1

  • Collect Stand 2

  • Collect Stand 3

  • Updraft Shoot

  • Mantle Cancel To Jump

  • Mantle Cancel To Jump Backwards

  • Harpoon Needle Wall Hit

  • Harpoon Needle Return

  • Give Dress

  • Give Dress Idle

  • Harpoon Catch Back

  • Slash_Charged

  • Updraft Antic DJ

  • Super Jump Throw

  • Super Jump Loop

  • Super Jump Hit Roof

  • Super Jump Fall

  • Super Jump Antic Effect

  • Super Jump Antic Effect End

  • Super Jump Antic Cancel

  • Super Jump Throw Wait

  • Super Jump Jump Antic

  • Super Jump Catch Cancel

  • Super Jump Loop Cancel

  • Get Parry Dash

  • Bind First End

  • Bind First Stand

  • Weakened Stun End

  • ToolThrow Wall

  • Sprint Air Short

  • HardLand Quick

  • Parry Stance Flash Q

  • Bind Cursed Mid

  • Bind Cursed End

  • Silk Charge Antic

  • Silk Charge Recover

  • Collect Normal 1 Q

  • Surface InToIdle

  • SlashEffectAlt_Glow

  • DownSlashEffect_Glow

  • UpSlashEffect_Glow

  • Run To Idle C

  • Needolin Thread

  • BindCharge Witch

  • Quick Charged

  • Run Q

  • Walk Q

  • DashStabEffect_Glow

  • Swim Dash Turn

  • Sprint Recoil

  • Idle Windy

  • Charge Up Air

  • Charge Up Bench

  • Charge Up Bench Silk

  • BindCharge Twirl Air

  • BindCharge Twirl Ground

  • Slide Fast

  • Slide Brake

  • Slide Start

  • Slide Fast End

  • Slide Brake End

  • Swim Dash Bonk

  • Turn Head Forward

  • Run To Walk

  • Walk To Idle

  • Land To Walk

  • Talking Backward

  • Idle Backward

  • Sit Look Left

  • Taunt CollapseHit

  • Wound Zap

  • Hop

  • Hop Land

  • Scuttle Start

  • Collect Silk Heart

  • Collect Normal 3 Q

  • Look Up Half

  • Look Up Half Talk

  • Look Up Half End

  • Reserve BindCharge Air

  • Reserve BindBurst Air

  • Reserve BindBurst Ground

  • Reserve BindCharge Ground

  • Fast Travel Call

  • Hop To Somersault

  • Scuttle Vault

  • Sprint Lv2

  • Sprint Lv3

  • Surface Current In Recover

  • Surface Current In Tumble

  • Spa Surface Idle

  • Spa Surface In

  • Spa Surface IdleToSwim

  • Spa Surface InToIdle

  • Spa Surface TurnToSwim

  • Quick Craft Air

  • Land To Run

  • Super Jump Hit Roof Q

  • TurnWalk

  • Idle Rest

  • Ring Drop Impact

  • Dash Down Land

  • Dash Down End

  • Exit To Idle

  • Ring Grab Rail

  • Idle BG

  • TurnToFG

  • Taunt Back End

  • HardLand Greymoor

  • TurnToBG Loop

  • TurnFromBG Loop

  • Updraft Rise Turn

  • Kneeling

  • Collect Memory Orb

  • Silk Charge End

  • Silk Bomb Loop

  • Silk Bomb Recover

  • Silk Bomb Antic Q

  • Dash Attack Antic Long

  • Land Q

  • Look Up Talk

  • LookDown Windy

  • LookDownEnd Windy

  • LookUp Windy

  • LookUpEnd Windy

  • Weak Flinch To Idle

  • Weak TryAttack

  • Weak TryJumpAntic

  • Slash Land

  • Grab Escape

  • Wall Scramble End

  • Taunt Idle

  • Taunt End to Idle

  • Abyss Kneel Idle

  • Abyss Kneel Turn Back

  • Abyss Kneel Back Idle

  • Abyss Kneel Back Talk

  • Abyss Kneel to Stand

  • AirSphere RepeatAntic

  • Somersault Pin Drop

  • Weaver Pray Prepare Front

  • Needolin Play High

  • Needolin Play Low

  • Bind Silk FirstWeaver

  • Taunt Rings

  • Bonked

  • Bonked Land

  • Silk Boss Needle Cast

  • FallToProstrate

  • ProstrateRiseToKneel

  • Kneel To Prostrate

  • LookDown Slight

  • Needolin Play Low Transition

  • Needolin Play High Transition

  • Fast Travel Leap

  • LookDown Slight End

  • Parry Stance Ground

  • Parry Recover Ground

  • Slash To Run

  • Dash Attack Antic Short

  • Needolin Prompted Idle

  • Needolin Prompted Start

  • Needolin Prompted Play Start

  • Needolin Prompted Play End

  • Hurt To Idle

  • Challenge Talk Idle Start

  • Challenge Talk End ToIdle

  • Challenge Talk End ToTalk

  • Look Down Talk

  • Bonked Fast

  • Bind Silk Quick

  • Prostrate Rise Slow

  • Ring Look Up End

  • Ring Look Down End

  • Super Jump Thread

  • Wall Scramble Mantle

  • Blue Health Over Burst

  • Taunt Straight Back Q

  • Wall Scramble Quickened

  • Wall Scramble Antic

  • Bind Silk Loop

  • Weak Rise To Idle

  • Idle To Run Short

  • Dash To Run

  • TurnToChallengeTalk

  • Wound Double Strike

  • Walljump Somersault

  • Silk Charge Zap

  • Silk Charge Antic Zap

  • Silk Charge Recover Zap

  • Wall Scramble Repeat

  • Scuttle Climb End

  • Scuttle TurnToLoop

  • BindCharge Witch Long

  • BindCharge Witch Quick

  • ToChallengeTalk

  • LookingUp

  • TurnToChallengeIdle

  • Challenge Strong

  • ChallengeStrongToIdle

  • Fast Travel Fail

  • Look Up Half Flinch

  • Turn Quick

  • ProstrateRiseToKneel NoLoop

  • Needolin Deep End

  • Sprintmaster Low

  • Idle Hurt Talk

  • Idle Hurt Listen

  • Beastling Call Fail Windy

  • Idle Hurt Talk Turn Backward

  • Idle Hurt Talk Turn Forward

  • Idle Hurt Listen Backward

  • Hurt Talk Up

  • Hurt Listen Up

  • Hurt Listen Down

  • Hurt Talk Down

  • Hurt Look Down Windy

  • Idle Hurt Windy

  • Idle Hurt Listen Windy

  • Idle Hurt Talk Windy

  • Hurt Talk Up Windy

  • Hurt Look Up Windy

  • Hurt Look Up

  • Hurt Look Down

  • Hurt Look Up End

  • Hurt Look Up Windy End

  • Hurt Look Down Windy End

  • Super Jump Thread Loop

  • Weak Walk Faster

  • Run To Walk Weak

  • Idle To Run Weak

  • Roar To LookUp

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