PlayerData Int and Float IDs

Ints

  • health

  • maxHealth

  • maxHealthBase

  • healthBlue

  • prevHealth

  • heartPieces

  • geo

  • silk

  • silkMax

  • silkRegenMax

  • silkParts

  • silkSpoolParts

  • respawnType

  • tempRespawnType

  • nonLethalRespawnType

  • HeroCorpseMoneyPool

  • nailRange

  • beamDamage

  • nailUpgrades

  • silkSpecialLevel

  • attunement

  • attunementLevel

  • QuillState

  • cloakOdour_slabFly

  • shermaPos

  • shermaWoundedPilgrim

  • mapperLocationAct3

  • mapperFightGroup

  • druidMossBerriesSold

  • dicePilgrimState

  • dicePilgrimBank

  • garmondEncounters_act3

  • pilgrimRestCrowd

  • gillyLocation

  • gillyLocationAct3

  • currentInvPane

  • previousDarkness

  • pilgrimGroupBonegrave

  • pilgrimGroupShellgrave

  • pilgrimGroupGreymoorField

  • bonetownPilgrimRoundCount

  • bonetownPilgrimHornedCount

  • bonetownCrowd

  • pilbyFriendship

  • BonebottomBellwayPilgrimState

  • pinGalleriesCompleted

  • enemyGroupAnt04

  • PilgrimsRestShopIdleTalkState

  • PinGalleryWallet

  • HalfwayDrinksPurchased

  • halfwayCrowd

  • halfwayCrowEnemyGroup

  • vampireGnatDeaths

  • whiteCloverPos

  • spinnerEncounter

  • splinterQueenSproutTimer

  • sethConvo

  • BlueAssistantBloodCount

  • grubFarmLevel

  • GrubFarmerSilkGrubsSold

  • belltownCrowd

  • BelltownGreeterConvo

  • BelltownCouriersPurchasedDlgBitmask

  • BelltownHermitEnslavedConvo

  • BelltownHermitSavedConvo

  • BelltownDoctorConvo

  • ForgeDaughterTalkState

  • GrowstoneState

  • grindleSlabSequence

  • enclaveLevel

  • grindleChestLocation

  • songChevalierEncounters

  • fleaGames_juggling_highscore

  • fleaGames_bouncing_highscore

  • fleaGames_dodging_highscore

  • SeamstressIdleTalkState

  • CorrectMazeDoorsEntered

  • IncorrectMazeDoorsEntered

  • SprintMasterCurrentRace

  • mapKeyPref

  • bossStatueTargetLevel

  • ToolPouchUpgrades

  • ToolKitUpgrades

  • ShellShards

  • TempGeoStore

  • TempShellShardStore

  • MaggotCharmHits

  • permadeathMode

    • 0 is normal, 1 is Steel Soul, 2 is dead Steel Soul

Floats

  • playTime

  • grubFarmerTimer

  • FisherWalkerTimer

  • FisherWalkerIdleTimeLeft

  • CrawbellTimer

  • GrowstoneTimer

  • greyWarriorDeathX

  • laceCorpseScaleX

  • laceCorpsePosX

  • CaravanSpiderTravelDirection

  • completionPercentage

Last updated